![]() The SpeedTree importer generates a Prefab with the LODGroup component configured. Therefore, it is possible to preserve any customizations to the Materials. Unity does not re-generate Materials when you re-import them, unless you click the Generate Materials or Apply & Generate Materials button. When you select an Asset, there are import settings to tweak the generated GameObject and attached Materials. Make sure that Textures are reachable in the Project folder, and that Unity automatically generates Materials for each Level of Detail (LOD). st files directly into the Unity Project folder. If you’re using SpeedTree Modeler 8, save your. spm files using the Unity version of the Modeler. If you’re using SpeedTree Modeler 7, make sure to resave your. Unity recognizes and imports SpeedTree Assets in the same way that it handles other Assets. SpeedTree is a third-party product by IDV Inc, which provides prebuilt tree Assets and modeling software focused specifically on trees.
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